Squad Modes

General

Attack Patterns

Fire Support
Action: Half/Free
Cost: 1
Sustained: Yes
Effect: Kill-team concentrates suppressing fire

Tactical Advance
Action: Half/Free
Cost: 1
Sustained: Yes
Effect: Kill-team crosses dangerous ground in concert

Tank Buster
Action: Free
Cost: 1
Sustained: No
Effect: A Space Marine distracts a target to create an opportunity

Fire for Effect
Action: Half
Cost: 2
Sustained: Yes
Effect: Kill-team fires at targets as they appear

Bolter Assault
Action: Free
Cost: 3
Sustained: No
Effect: Kill-team rushes forward firing their bolters

Furious Charge
Action: Free
Cost: 3
Sustained: No
Effect: Kill-team charges an enemy in unison

Defensive Stances

Tactical Spacing
Action: Full
Cost: 1
Sustained: Yes
Effect: Kill-team spaces itself to react to danger

Go to Ground
Action: Reaction
Cost: 1
Sustained: No
Effect: A Space Marine calls for movement into cover

Regroup
Action: Full
Cost: 2
Sustained: No
Effect: A Space Marine calls to move the Kill-team together

Soak Fire
Action: Reaction
Cost: 2
Sustained: No
Effect: A space Marine takes automatic fire with his Kill-team

Dig In
Action: Full
Cost: 3
Sustained: Yes
Effect: Kill-team makes expert use of cover

Strongpoint
Action: Full
Cost: 3
Sustained: Yes
Effect: A Space Marine co-ordinates fire to defend a position

Chapter Modes

Storm Wardens

Attack Patterns

Lightening Strike
Action: Reaction
Cost: 2
Sustained: No
Effect: Gain surprise round, Re-roll initiative

Wrathful Decent
Action: TBC
Cost: TBC
Sustained: No
Effect: 1d10 dmg to Hoard

Defensive Stances

Shield and Sword
Action: Free
Cost: 2
Sustained: Yes
Effect: Space Marine can parry all attacks within 2m and counter-attack

Space Wolves

Attack Patterns

Tooth and Nail
Action: TBC
Cost: 2
Sustained: Yes
Effect: +10 to Grapple/Dodge/Parry, +10 to Out numbering

Squad Modes

Battle Brothers of the Jericho Reach Kat_d86